4/26/2021 0 Comments Oblivion Reloaded Crashes Game
CONTRIBUTORS Boris Vorontsov (advices for the ENBs compatibility) TesaPlus (first HTML file generation) pharago (fog ambient occlusion optimization) GBR (main betatester) szabozadam (HDR blue halo fix) llde (tests and advices for some bugs experienced) shadeMe (tips about how Oblivion works to help in Oblivion Reloaded development) SYSTEM REQUIREMENTS Oblivion Script Extender Microsoft Visual C Runtime Library Redistributable Package 2019 x86 DirectX 9.0c (June 2010) Last edited by Alenet on Sun 18 Oct 2020, 19:00; edited 5 times in total Like 5 Dislike xiongxioi, Heimo, DaggerfallTeam, viskasil and homealone like this post Alenet Administrator Posts: 117 Join date: 2020-08-23 Age: 42 Location: Tuscany, Italy Re: Package on Sat 12 Sep 2020, 18:48 Oblivion Reloaded version 8.0.0 Size: 56.0MB 12 July 2020 Change log - Improvements to camera mode - Shadows for interiors - Some fixes Like 2 Dislike DaggerfallTeam and viskasil like this post Alenet Administrator Posts: 117 Join date: 2020-08-23 Age: 42 Location: Tuscany, Italy Re: Package on Fri 25 Sep 2020, 18:00 Oblivion Reloaded version 8.2.0 Size: 56.0MB 25 September 2020 Change log - Improvements to performances - Cascaded shadow maps for exteriors - Full shadowing - Orthographic depth map - Some fixes Like 9 Dislike CoreyTaylor, EvilMax, nooonemusteverknow, kiriga, xiongxioi, Elea, DaggerfallTeam and 2 other viskasil mikkelito like this post Alenet Administrator Posts: 117 Join date: 2020-08-23 Age: 42 Location: Tuscany, Italy Re: Package on Thu 01 Oct 2020, 20:02 Oblivion Reloaded version 8.2.1 Size: 56.0MB 01 October 2020 Change log - Fix a bug for grass shaders - Performance boost in exteriors Like 9 Dislike malautomedonte, darkshvein, Elea, DaggerfallTeam, Xamie, viskasil, mikkelito and 2 other homealone pkkshadow like this post Alenet Administrator Posts: 117 Join date: 2020-08-23 Age: 42 Location: Tuscany, Italy Re: Package on Sun 18 Oct 2020, 18:31 Oblivion Reloaded version 8.2.2 Size: 56.0MB 10 October 2020 Change log - New precipitation shader for rain - New precipitation shader for snow - Grass receives shadows correctly - Pipeline detector window - Fixed shadows move on the grass - Fixed some CTD when equipment mode - Fixed nude bug when equipment mode - Fixed torch shadow Like Dislike Permissions in this forum: You cannot reply to topics in this forum phpBB Report an abuse.Home FAQ Register Log in TES Reloaded TES Reloaded is one of the biggest project of the modding community.HAVE FUN Alenet Administrator GBR Moderator llde Moderator malonn Moderator Allnarta VIP vtastek TESR contributor EvilMax VIP mac VIP olha2 VIP RoyBetty VIP tgspy VIP ValeraDiffer.VIP Wiepman VIP XJDHDR VIP EpicestGamer VIP DarianStephens VIP Forum information Rules and policy Our story How TESR works Oblivion Reloaded Skyrim Reloaded New Vegas Reloaded Oblivion Modding Interview Timeslip Oblivion Graphics Extender (OBGE) v1.0 Scanti Oblivion Graphics Extender (OBGE) v2.0 ShadeMe Oblivion Graphics Extender (OBGE) v2.0 Ethatron Oblivion Graphics Extender (OBGE) v3.0 Oblivion Skyrim Fallout New Vegas Package TES Reloaded:: Oblivion Reloaded:: Downloads Alenet Administrator Posts: 117 Join date: 2020-08-23 Age: 42 Location: Tuscany, Italy Package on Thu 10 Sep 2020, 15:12 Oblivion Reloaded from the OBGEs code written by Timeslip, Scanti, ShadeMe and Ethatron totally re-written and developed by Alenet The new Oblivion Graphics Extender and much more OR makes significant changes to Oblivions rendering engine and adds several configurable options.
Whether you are a veteran modder or a newbie, read ANYWAY this description and the documentation CAREFULLY. DESCRIPTION Oblivion Reloaded - OBGE is an OBSE plugin that mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Oblivion. This project begins where Oblivion Graphics Extender (OBGE) left off, implementing a series of new features and removing limitations that no longer make sense. OR is the new OBGE version, but it has been re-written to go over the OBGE limitations, removing also the retro compatibility. OBGEs shaders have been ported, revisioned and new ones have been added. Oblivion Reloaded changes the vanilla shaders and supports several built-in effects, but it has also a custom engine to support any new own effect. In addition, it has a lot of features, improves several other things and fixes some games bugs. It can be called a mod, but it is not a normal mod but a real code patch and it upgrades Oblivion to a new version: forget the old Oblivions guides and settings to use OR. The main difference between OR and other pluginsmods is that OR is an extensionpatch of the game. This means OR is not a mod (an addition) but it is a real upgrade of the game to a new version and it uses the settings taken from the esmesp mods like the original game does. Mainly, it is an unofficial patch developed without having the source code. The included OblivionReloaded.esp is not the patch, it is only to load some resources. Then, it is totally customizable to activatedeactivate the features you prefer. Oblivion Reloaded does NOT TOUCH the game executable and you need the original version of the game to play. RECOMMENDED OBLIVION.INI SETTINGS iPostProcessMillisecondsLoadingQueuedPriority100 iPostProcessMilliseconds25 uGridDistantCount50 uGridDistantTreeRange30 bUseWaterReflectionsStatics1 bUseWaterReflectionsTrees1 fJumpAnimDelay0.2500 fLODTreeMipMapLODBias-0.5000 fLocalTreeMipMapLODBias0.0000 README CONFLICTS Mainly no conflicts occur but some mods could manage similar modifications to the game that could interfereconflict with OR. Disable them or the relative feature if you want to use the one included in OR (or viceversa). FIRST INSTALLATION I strongly recommend to reset the game settings to its default values and setup the required settings BEFORE installing Oblivion Reloaded. Oblivion Reloaded Crashes Game Zip Content InCopy the zip content in your Oblivions Data folder (i strongly recommended to install OR MANUALLY) Invalidate your BSA archives (if you didnt redirect them) Activate the OblivionReloaded.esp (load order is not important) Reboot the machine (to clear caches) UPDATES Copy the zip content in your Oblivions Data folder (i strongly recommended to install OR MANUALLY) and overwrite the files. If you want to maintain your settings, compare the ini files. Oblivion Reloaded Crashes Game .Dll Into OblivionReloadedTEMPORARY DEACTIVATION Rename OblivionReloaded.dll into OblivionReloaded.dll.noload in your DataOBSEPlugins NOTE: Some textures override the vanilla ones; deactivating OR doesnt prevent some textures to be loaded DOCUMENTATION You can find here several information. SHADERS AND EFFECTS DEVELOPERS Alenet, Timeslip, Scanti, ShadeMe, Ethatron, Tomerk, Vtastek ENB COMPATIBILITY Disable speedhack in ENB.
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